// bixie_sword_book.c

inherit ITEM;

void create()
{
        set_name("辟邪剑谱", ({ "bixie_sword_book", "book" }));
        set_weight(600);
        /*if (clonep())
                set_default_object(__FILE__);
        else*/
        {
                set("unit", "本");
                set("long","这是一本辟邪剑谱, 供自我修习辟邪剑法。\n不过这本书并不要求自宫, 真有点怪。\n");
                set("value", 1000);
                set("material", "paper");
                set("skill", ([
                        "name":        "bixie-sword",                // name of the skill
                        "exp_required": 10000,                // minimum combat experience required
                                                                                // to learn this skill.
                        "sen_cost":     30,                        // gin cost every time study this
                        "difficulty":   30,                        // the base int to learn this skill
                                                                                // modify is gin_cost's (difficulty - int)*5%
                        "max_skill":    100,                // the maximum level you can learn
                        "min_skill":    0                        // the maximum level you can learn
                                                                                // from this object.
                ]) );
        }
}
int query_autoload() { return 1; }